spirit run
Author: Bozofriendly
Team Composition
Carry the same two subgroups you brought into Vale Guardian, so there is nothing new to swap around.
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Healers / Quickness: 2x Heal Quickness Troubadour, one per subgroup.
Alacrity: 2x Celestial Alacrity Scourge, one per subgroup.
DPS: 6x Power Ritualist, three per subgroup.
Why this comp:
Spirit Run is a puzzle so there’s no need to swap
builds, but you don't have the need for additional condition damage.
The same Troubadour and Scourge comp you used on Vale Guardian is
perfect for it.
Setup
The event is a relay of short sections: capture some Spectral Rifts (glowing tears in the world you stand in to seal), clear spirits, race ahead of a ghost wall of death, then stand on some buttons.
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Phase 1: Capture the Rifts
- Jump down and clear the adds.
- A veteran spirit appears and the first Spectral Rift (an orb capture zone) spawns.
- Everyone stands in the rift's blue circle to capture it
- You will see progress bars for both the capture and the overall event in the top right of your screen.
- After that first zone is sealed, split the work between your subgroups.
Keep killing adds while you capture, because they can knock you
out of a rift and make the whole room harder to move around.
Once enough zones
are sealed the event ticks over and a gate opens to the next room.
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Phase 2: Clear the Spirit Room
Cross the bridge into the second room and more spirits
appear, just like before.
This time, defeat the spirits to
open the gate to the next phase.
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Phase 3: The Spirit Race
This is the part that puts the "run" in Spirit Run.
1. When the gate opens, everyone lines up on the ledge and jumps together and glides to the left.
2 You land at a Spectral Rift that needs capturing, next to a spirit wall you have to destroy
3. Once the wall in front is down, push forward.
4. The dps players go straight to the next wall ensuring to run through each rift, while the rift team captures the rifts.
5. Repeat until the team kills the last wall.
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Phase 4: The Button Room
1. The final room has five buttons that players must stand on at the same time to finish the event.
2. The tricky one is reached by a short jumping puzzle across some vines, so send a confident jumper for that spot.
3. You can kill the final spirits or ignore them, your call
4. Once all five buttons are held the event completes
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If you're wiping, check these first
Failing the Event Timer?
- Rifts are not being captured fast enough.
- Make sure everyone stands in the first in the first room to capture them.
- Consider using some portals to speed up movement between capture zones.
People keep getting knocked out of the rifts?
- Adds are not being cleared fast enough
- Stability isn’t being applied frequently.
- Keep killing the spirits and adds around each rift
- Ritualists should press their F4 buttons more often.
Players dying during the race for no clear reason?
- The wall of death caught up from behind.
- Failed to capture a circle